JAKARTA — The Indonesian government is moving forward with a comprehensive review regarding the restriction of popular online multiplayer game PlayerUnknown’s Battlegrounds (PUBG). This potential policy shift comes in the wake of a recent security incident at SMAN 72 Kelapa Gading in North Jakarta, which has amplified concerns over the psychological impact of violent digital media on minors.

As regulatory bodies weigh the pros and cons of clamping down on tactical shooter games, the discussion has opened up a broader national conversation regarding digital literacy, child protection in cyberspace, parental oversight, and the socioeconomic impact of the burgeoning gaming industry in Southeast Asia’s largest economy.


Main Facts: The Catalyst for Regulatory Scrutiny

The renewed focus on PUBG’s presence in Indonesia was triggered by preliminary evaluations conducted by the Ministry of Communication and Digital (Komdigi). According to Minister of Communication and Digital Meutya Hafid, early investigative findings suggest that the game incorporates elements deemed unsuitable for underage players.

"If asked specifically about PUBG, the initial assessment by the Komdigi team found elements of violence, realistic weapon depictions, mature language, criminal undertones, and horror-like scenes involving blood and threats," Meutya stated.

Given these heavy thematic elements, the Ministry’s initial assessment indicates that the title naturally aligns with an 18+ maturity rating.

To address such risks systematically, the government is leaning on recent regulatory frameworks. In March 2025, the administration enacted Government Regulation (PP) Number 17 of 2025 concerning Child Protection in the Digital Realm, commonly referred to as PP Tunas. This legislation mandates that all digital platforms—including online video games—implement stringent age-verification procedures and risk-based user restrictions.

"Online gaming is designated as a specific cluster under this regulation, meaning high-risk features—such as anonymous interactions, impulsive in-game purchases, or exposure to violent and sensitive content—must be restricted or disabled on services predominantly utilized by children," Meutya explained.

Complementing PP Tunas, the government also rolled out the Indonesia Game Rating System (IGRS) in October. This system requires all video games circulating within Indonesian jurisdiction to clearly display age classifications and content descriptors to ensure transparency for consumers and parents alike.

Despite the gravity of these regulatory steps, Meutya emphasized that the government is treading carefully. Officials recognize the gaming sector as a strategic driver of the creative economy and digital innovation, ensuring that any regulatory interventions will be evaluated on a case-by-case basis.


Chronology of Events and Policy Shifts

The trajectory leading to the current discourse on gaming restrictions involves a series of regulatory milestones and social events:

  • October 2025: The Indonesian government officially launches the Indonesia Game Rating System (IGRS), making age and content labeling mandatory for all games distributed in the country.
  • March 2025: Government Regulation (PP) No. 17 of 2025 (PP Tunas) is enacted, focusing heavily on safeguarding minors online by restricting high-risk features in digital spaces and interactive media.
  • Early November 2025: An isolated yet alarming security incident occurs at SMAN 72 Kelapa Gading, North Jakarta, prompting immediate public and governmental scrutiny into youth behavior, peer dynamics, and external influences.
  • November 10, 2025: Minister Meutya Hafid publicly announces that Komdigi’s preliminary findings on PUBG highlight violent and mature themes, prompting discussions around potential restrictions. Concurrently, the Indonesian Child Protection Commission (KPAI) expresses formal support for tighter controls.
  • Mid-November 2025: Academic voices and cybersecurity analysts weigh in, urging caution against knee-jerk reactions and calling for holistic approaches to adolescent mental health and digital safety.

Official Responses and Stakeholder Perspectives

The prospect of restricting or altering the availability of PUBG in Indonesia has elicited diverse reactions from government agencies, child advocates, and academic experts.

The Indonesian Child Protection Commission (KPAI)

The KPAI has thrown its full weight behind the government’s contemplation of game restrictions. Speaking after visiting victims of the Kelapa Gading incident at the Cempaka Putih Islamic Hospital in Central Jakarta, KPAI Chairperson Margaret Aliyatul Maimunah underscored the necessity of robust protective measures.

"Yes, if it is indeed for the protection of children, we must do it. It has to be regulated," Margaret told reporters.

She announced that KPAI would convene dedicated sessions to formulate policy recommendations focused on two core pillars: reinforcing cybersecurity protections against negative digital content, and tackling systemic issues related to bullying and youth aggression.

Academic and Expert Warnings

While regulatory bodies and child advocates view restrictions as a vital safeguard, academic experts urge a more nuanced approach. Lukman Hakim, an informatics lecturer at the University of Muhammadiyah Surabaya (UM Surabaya), acknowledged the government’s positive intentions to shield youth from harmful media. However, he cautioned against making rushed policy decisions.

"This step must be carried out carefully, evidence-based, and in a balanced manner so that it does not merely serve as an emotional response, but becomes part of an integrative digital coaching strategy," Lukman asserted.

According to Lukman, multiplayer online games frequently serve as psychological coping mechanisms or emotional escapes for adolescents dealing with intense social or academic pressure. Pinning systemic societal issues solely on video games, he warns, risks masking deeper problems, such as inadequate early-detection systems for stress, depression, and localized bullying within educational environments.


Global Precedents: PUBG Restrictions Worldwide

Indonesia is not the first nation to grapple with the social implications of PUBG Mobile. Several countries have previously implemented outright bans, temporary suspensions, or localized versions of the game over concerns regarding youth behavior, addiction, and public safety.

A review of international regulatory actions highlights how other governments have handled the

  • Afghanistan: The telecommunications regulator ATRA temporarily suspended PUBG Mobile following extensive consultations with government ministries, psychologists, school principals, and cybersecurity experts, citing negative social impacts that warranted evaluation.
  • Bangladesh: In 2022, the High Court of Bangladesh ordered a ban on both PUBG and Free Fire, labeling them "destructive apps" that impair child behavior, foster severe addiction, and degrade academic performance.
  • India: India took some of the earliest and most decisive measures against the franchise, banning PUBG Mobile in 2020 alongside dozens of other apps amid national security and data privacy concerns. The game eventually re-entered the Indian market in a modified, locally managed avatar called Battlegrounds Mobile India (BGMI), operated by South Korean developer Krafton without direct Tencent involvement.
  • Nepal: A Kathmandu district court initially blocked PUBG following public petitions regarding its detrimental effects on minors. However, Nepal’s Supreme Court later overturned the ban, ruling that the restriction infringed upon freedom of expression and the right to play.
  • Jordan: The Jordanian government banned PUBG Mobile in 2019, pointing to negative social consequences, including a perceived rise in aggressive behavioral traits and peer intimidation among teenagers.
  • China: While the global iteration is unavailable, the game operates under a strictly localized, government-compliant adaptation titled Game for Peace, designed to align completely with domestic content regulations and play-time restrictions for minors.

Implications for Indonesia’s Digital Landscape

As the debate intensifies, the Indonesian government faces a delicate balancing act. On one hand, policymakers are under immense pressure from parents, educators, and protection agencies to establish an airtight digital environment that prevents exposure to violence and mitigates youth delinquency. On the other hand, the country boasts one of the fastest-growing digital economies in Southeast Asia, with a vibrant esports ecosystem, numerous local game developers, and millions of active players.

Implementing heavy-handed bans without comprehensive stakeholder engagement could drive players toward unauthorized workarounds or negatively impact the domestic gaming industry. Conversely, enforcing existing frameworks like PP Tunas and the Indonesia Game Rating System effectively could set a progressive global benchmark for digital child safety—proving that regulation and innovation can coexist.

Ultimately, the unfolding situation around PUBG highlights an ongoing global dilemma: how societies can responsibly navigate the digital habits of a hyper-connected generation without ignoring the complex socioeconomic and psychological realities that shape youth behavior today.

By Nana Wu